martedì 7 febbraio 2012

Review: Final Fantasy XIII-2

Speaking of a saga like that of Final Fantasy is never easy, for many reasons and one of them is surely the inherent difficulty in objectively evaluate each new iteration of the brand. Without these assumptions is rightful time to give our verdict on this Final Fantasy XIII-2, which is doing so much discuss the hardcore fans of this famous exponent of the genre of J-RPG. The first thing that strikes the player's is  the sharp steering taken from the narrative here far more cohesive and less fragmented than in the previous chapter, this combined with the choice to control the player just two of the different actors involved in the events narrated, is He soon adapted to the delicate topics of the plot, including one in particular makes his triumphant return after a long time, namely that of time travel. The art direction is excellent confirmation of the standard Square Enix, although sometimes you may notice some species decline in the design of some of the main characters. The combat system has been substantially improved to simplify, in a sense challenging the clashes always trademarks of this legendary franchise, the first novelty of the team Kitase (producer of the game) is certainly capable of making small QTE feel even more the tide of battle in your hand, and with the unenviable task of a spectacle even more gameplay. Another novelty is the introduction of mog clock a kind of indicator that will appear randomly at each fight and that will allow us once you reach the enemy to get bonuses, such as: a preemptive strike or in the event of failure of the penalty for the party . Also at the end of every battle the enemies will drop a crystal which if collected will allow us to capture the monster just defeated and insert it as a member of our party, the monsters will be around 150 collectible anyone with his special move, activated by filling a special bar called feral link. Slightly lower rate of challenge thinks a change of hours cristallium browsed much more free, he added that if this is one of the party members will die clash will go on as it was therefore somewhat too old chapters in the series. Another new development is to be found in the introduction of multiple-choice dialogues referred to herein as "Trigger Live", but not all the answers that we would both influence the unfolding of the complex plot, inbastita by the development team. City exploration, mini games, time travel and longevity well in line with the standards of the genre, should complete the picture of an interactive multimedia work of great depth, capable of providing (to whom he had been disappointed in FF XIII) a large dose of hope for the future of this historic series. In short, the new Final Fantasy stands the test of fire and lays the foundation for a brighter tomorrow, whom we all assisteremmo with renewed joy and curiosity.

Final comment:  In a genre plagued by a congenital hypertrophy difficult to eradicate, this new iteration of Final Fantasy saga brings to the genre of J-RPGs, a breath of fresh air, although there remains doubt that Square-Enix has confused the word innovation with Westernization given the introduction of mechanical belonging to Western-style RPGs. Despite this doubt, that only time will dissolve, Final Fantasy XIII-2 is a must buy for all fans of the franchise and in particular for those not fully appreciate some difficult choices of Game Design taken from the development team in FF XIII. 


Short comment:"A Videogame, straddling the past and future"...

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