giovedì 24 maggio 2012

Review: Max Payne 3

Max Payne .. is much more than just an interactive multimedia work, it's a true milestone in videogames. This is what is the work of the Finnish Remedy, which a decade ago created what may be in effect defined as the matrix of video games. After a long absence, therefore, come under the spotlight the saga of Max, now in its third chapter with the conclusion that he sees at the helm of the project many of the studies of Rockstar, the creators of the franchise as consultants. The charachter of  Max is a cynical and disillusioned, a broken man, haunted by the guilt for not saving his family, in short, the type of character that the writers of the American colossus can give you the best. The story recounts the events complex and mature, touching themes not suitable for all types of gamers. The gameplay is based on stylistic features typical of the series to the formula by adding a final  kill cam, which will give more cinematic  the clashes. Longevity is excellent and further enhanced by the multiplayer mode, you enter here not as mere tinsel, but well implemented and connected with the main plot. The art direction is exceptional, and outlines, in a credible characters and locations, while taking the weight of the inheritance left by the Finnish team. Risky, no doubt about it, but quite successful, and the result is a multimedia interactive work* and a fitting conclusion to a saga that has written the history of contemporary video games. Rockstar games has succeeded again, after the mammoth Red Dead Redemption, here is another masterpiece of contemporary and future gaming; ladies and gentleman, Max Payne is back. Even here there will be no vote at the end of the review, because you can not give a vote to art, or  to the emotions that gives you.  In conclusion Rockstar Games strikes again with a masterpiece like very few this generation has seen, try it for believe it.




*multimedia interactive work  (videogame)

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